An Analysis of Climate Change Education Games with Speculative Game Storyboard | April 2022

Intro 

Climate change is one of the most pressing global issues of our time, with indisputable ties to human consumption and waste.  Countless scientists, activists, and global organizations have called for drastic action in response to climate change (Nations, n.d.), yet global emissions and waste have continued to increase (US EPA, 2016).  The alarming realities of climate change beg the following questions: Are we doing enough to teach people about climate change and its consequences? What methods of teaching will lead to greater empathy, intersectional understanding and proactive action? As global change scholar Gilbert Ahamer has boldly proclaimed, humanity will need to game – not fight – climate change as a long-term strategy (2013). In this paper I will present my findings on climate change education and gaming, as well as suggestions for a game that will teach a broad youth and young adult audience about climate change.  

Paper Excerpts

Three Games About Climate Change

Click on the images to navigate to game sites.

Eco 

Eco is an online world from Strange Loop Games where players must build civilization using resources from an ecosystem that can be damaged and destroyed. The world of Eco is an incredibly reactive one, and whatever any player does in the world affects the underlying ecosystem (Eco - English Wiki, n.d.)” Eco is a complex world-building, server-based simulation game created for gamers. Given the predominant use of simulation in climate change research and the urgency of this global issue, scholars have pointed out the importance of simulation as a tool for teaching about the impact of climate change, policy solutions and also cultivating empathy among people (Crookall, 2013). Lauded for the involvement of scientists in its design, the accuracy of the climate models, ecosystems, and environmental impact data in the world of Eco bodes well for cognitive and behavioral learning possibilities (Lee, 2020).   

Image 1. Eco game play screen

JouleBug 

A mobile application that gamifies sustainable habits, JouleBug is described by its creators as an “easy way to make your everyday habits more sustainable, at home, work, and play” (About - JouleBug, n.d.). 

Image 2. JouleBug mobile application screenshots

The Climate Game: Can you reach net zero by 2050?   

Launched by The Financial Times in 2022, The Climate Game offers a web-based simulation in which players attempt to “save the planet from the worst effects of climate change” (The Climate Game — Can You Reach Net Zero?, 2022).  The goal of the Climate Game is to prevent drastic global warming by “cutting energy-related carbon dioxide emissions to net zero by 2050” by making policy decisions as the new Global Minister for Future Generations (The Climate Game — Can You Reach Net Zero?, 2022). The future of the planet relies on each decision made by players, with game play taking place over a span of almost three decades in the narrative. The planet changes in response on each decision and CO2 emissions are updated to show the impact.

Image 3. The Financial Time’s Climate Game screenshots

WHat might we create an Accessible, empathy-centered, and impact-oriented game about climate change?

I challenged myself to create a game based on the aforementioned principles.

My game, titled “Inheritors of the Earth,” would be an AI-driven game played on a browser or on a mobile phone. In Inheritors players are able to communicate with their descendants 100 years from now and learn about the world they live in. Urged on by their descendants and future perils caused by climate change, players must act to shape a better future. Players can complete missions and tasks that build in complexity to earn points, improve the future, and even win sustainable prizes like a gift certificate to a local co-op.  Players can accomplish tasks, upload pictures of their tasks, learn something new based on their interests, and see how their actions are improving the future as they complete them.

Empathy Map and Prototype Storyboard Available Upon Request



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